Modders resource containing 3 variations of the Bloodmoon Smith Shed.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
As always, anything created by me is freely donated to the Morrowind community to be re-used as anyone wishes in their Morrowind related projects. For copyright reasons these meshes may only be used in Morrowind related works.
File credits
Bethesda Softworks for the original resources
Donation Points system
This mod is opted-in to receive Donation Points
This is a collection of 3 variations of the Smith Shed mesh found in the Bloodmoon expansion, these are
1. Ex_S_Smith_Shed
This is a low polygon version of the original with 334 polygons fewer and with no loss in detail which should free up system resources for more meaningful tasks. The mesh is supplied as a pluginless replacer which when installed in your meshes/x folder the game will use it by default.
2. Ex_nord_Smith Shed
This is a simple retexture of my low polygon version of the Ex_S_Smith_Shed using textures from, and is intended for use alongside meshes from the nord buildings set.
3. Ex_common_Smith_Shed
This is based on my low polygon version of the Ex_S_Smith_Shed but has had the thatch portion removed and replaced with shingles portions from the common buildings set.
An esp file is included which assigns the common and nord sheds to the construction set, naming conventions are the same as used for the original models and you will find thes under the statics tab and amongst the common and nord buildings respectively.The Bloodmoon .esm file assigns the Ex_S_Smith_Shed to the game world.
These meshes require Bloodmoon to work as they all use textures from the expansion.